When creating new races, cultures or professions, there are rules how to calculate the GP cost. These rules are given in the advanced german rules. You can look up how the cost is calculated in the following table.
Attribute Modification | 2 GP per point |
Minimum SO | 0.5 GP per point |
VI and RM Modification | 0.9 GP per point |
AE Modification | 0.6 GP per point |
ED Modification | 0.3 GP per point |
INI Modification | 0.5 GP per point |
(Dis)Advantages | 0.3 of GP cost |
Special Abilities | 1/100 of AP cost |
Cheaper Special Abilities | 1/250 of AP cost |
Positive Talent Modification | (Activation Factor * Modification)/10 ( + Activation Factor/10 if it's not a Base Talent). |
Negative Talent Modification | -0.5 GP per point |
Second Language | 0.7 GP |
Spell Modification | (Activation Factor * (1 + Modification))/10 |
Race | -8.5 GP |
Culture | -7.5 GP |
Profession | -25 GP |
Spellcasters get Ritual Lore 3, Great Meditation and Representation for free. Additionally they get 12 GP for spells.