Computing GP Cost

When creating new races, cultures or professions, there are rules how to calculate the GP cost. These rules are given in the advanced german rules. You can look up how the cost is calculated in the following table.

Attribute Modification2 GP per point
Minimum SO0.5 GP per point
VI and RM Modification0.9 GP per point
AE Modification0.6 GP per point
ED Modification0.3 GP per point
INI Modification0.5 GP per point
(Dis)Advantages0.3 of GP cost
Special Abilities1/100 of AP cost
Cheaper Special Abilities1/250 of AP cost
Positive Talent Modification (Activation Factor * Modification)/10 ( + Activation Factor/10 if it's not a Base Talent).
Negative Talent Modification-0.5 GP per point
Second Language0.7 GP
Spell Modification (Activation Factor * (1 + Modification))/10
Race-8.5 GP
Culture-7.5 GP
Profession-25 GP

Spellcasters get Ritual Lore 3, Great Meditation and Representation for free. Additionally they get 12 GP for spells.